Moshe Sipper

Google Scholar:

      citations: 8138

      h-index: 44

      i10-index: 120

Genetic Programming Bibliography

​BOOKS (books page)

PRESS

MEDIUM
(sampling of my Medium articles—all the rest available here)

WEBPAGES

SLIDES

EDITED

PAPERS

2024

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2015

  • D. Ashlock, S. Colton, M. Eladhari, M. Van Kreveld, P. Lanzi, and M. Sipper, Bold automatic game design, in Artificial and Computational Intelligence in Games: Integration, S. M. Lucas, M. Mateas, M. Preuss, P. Spronck, and J. Togelius, Eds., pp. 212-213, Schloss Dagstuhl—Leibniz-Zentrum fuer Informatik, Germany, 2015
  • A. Paiva, S. Samothrakis, T. Schaul, N. Shaker, M. Sipper, J. Togelius, G. Yannakakis, and F. Zambetta, Algorithms that learn to play like people, in Artificial and Computational Intelligence in Games: Integration, S. M. Lucas, M. Mateas, M. Preuss, P. Spronck, and J. Togelius, Eds., pp. 222-223, Schloss Dagstuhl—Leibniz-Zentrum fuer Informatik, Germany, 2015

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1992

  • I. Meilijson, E. Ruppin, and M. Sipper, Single-iteration threshold Hamming networks, in NIPS-5: Neural Information Processing Systems 5, S. J. Hanson, J. D. Cowan, and C. L. Giles, Eds. December 1992, pp. 564-571, Morgan Kaufmann Publishers, Inc

1990

  • M. Sipper and Y. Yeshurun, Pattern classification using teurons, in 10th International Conference on Pattern Recognition, Atlantic City, N.J, June 1990, vol. 1, pp. 433-437, IEEE Computer Society Press